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Connects fine but the HUGE mouse on the screen makes it unusable. I know it’s possible to turn it off but the options for how to move the curser are non existent. I want to throw the curser around the screen and tap anywhere to simulate a mouse click. I do not want to treat the virtual screen like a touch screen. I can’t actually click anything accurately with how it’s set up currently with no options. Please update this program with options.
Contected quickly to tight vnc servers. I just use it to check on my local computers to see task progress so it's good enough. Don't expect to navigate a desktop os easily obviously but this is good enough for some tasks and it's free.
Screen scaling seemed to function in a reasonable way on my Mobile. Local network connections did not work until I gave them a fqdn.
Works great for local control. Over the LAN with TightVNC as the local server. Was able to zoom in on the phone, click, right click, with little latency.
This almost works. The screen looks good; it has a mostly usable virtual keyboard, and you can navigate a “Start Menu” by touching the screen. But as others have said, there is no scaling control. The app seems hard coded to magnify a small peephole from the desktop to fill the Mobile or Android screen. I tried reducing my actual desktop resolution but never got it small enough. 1440 x 900 x desktop didn’t fit on the 2160 x 1600 Mobile screen. Looked like maybe 1200 x 800 would have fit. I played with encoding and image quality settings; no effect on the scaling. Also I couldn’t execute a right-click. The mouse pointer would go to a location I touched on the Mobile screen. But when I then touched the right-click button on the mouse widget, the pointer would first jump to that place (the spot under the mouse widget) on the remote screen, and THEN execute the right-click. The client shortcomings turned out to be irrelevant in my particular situation. I had hoped to watch “Forged Alliance Forever” replays on the Mobile screen. FAF ran but the refresh rate was about 3 seconds / frame. Probably a server limitation. So, Remote Ripple did allow me to learn my idea wouldn’t work, at zero cost.
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