Is that Silly? apk

Is that Silly? cho Android


- REQUIRES ANDROID | Danh mục: Education

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Is that Silly? Ảnh chụp màn hình

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Tải xuống và cài đặt APK trên Android


Cách thiết lập Is that Silly? APK:

Tệp APK (Bộ gói Android) là tệp thô của ứng dụng Android. Tìm hiểu cách cài đặt is-that-silly.apk tệp trên điện thoại của bạn trong 4 bước đơn giản:

  1. Tải is-that-silly.apk xuống thiết bị của bạn bằng bất kỳ máy nhân bản tải xuống nào của chúng tôi.
  2. Cho phép các ứng dụng của Bên thứ 3 (không phải cửa hàng Play) trên thiết bị của bạn: Đi tới Trình đơn » Cài đặt » Bảo mật » . Nhấp vào "Nguồn không xác định" . Bạn sẽ được nhắc cho phép trình duyệt hoặc trình quản lý tệp của mình cài đặt các APK.
  3. Tìm tệp is-that-silly.apk và nhấp để Cài đặt: Đọc tất cả lời nhắc trên màn hình và nhấp vào "Có" hoặc "Không" tương ứng.
  4. Sau khi cài đặt, ứng dụng Is that Silly? sẽ xuất hiện trên màn hình chính của thiết bị của bạn.

Is that Silly? APK có an toàn không?

Đúng. Chúng tôi cung cấp một số bản sao tải xuống Apk an toàn nhất để nhận Is that Silly? apk.



Is that Silly? v4.0 APK Tải về Gương



Có gì mới trong v4.0


  • Ngày phát hành: 2023-03-21
  • Phiên bản hiện tại: 4.0
  • Kích thước tệp: 42.33 MB
  • Nhà phát triển: Smarty Ears
  • Khả năng tương thích: Yêu cầu iOS 8.0 hoặc mới hơn. hoặc Android KitKat 4.4, Lollipop 5.0, Marshmallow 6.0, Nougat 7.0, Oreo 8.0, Pie 9.0, Quince Tart 10, Red velvet cake 11, Snow cone 12 hoặc sau đó phiên bản

Is That Silly is a fun way to teach children of various ages to pay attention to detail and expand their language skills. Designed with over 120 pictures created specifically to attract children’s attention, Is That Silly helps develop both receptive and expressive language as well as encouraging visual and auditory attention. The high-quality images in Is that Silly come in pairs, one silly and one “not silly” and are presented randomly. Each non-silly picture represents an every-day or true-life situation. The matching picture will vary by a silly change in wording. How to play With each turn, a narrator describes what is happening in the picture (e.g., “He is wearing his shoes on his hands.”). The student then selects the “silly” or “not silly” image. If the correct image is tapped, the child is congratulated. If the “silly” image is tapped correctly, the app automatically moves forward to the expressive feature and the child is asked what makes the picture silly. The adult working with the child then makes the judgment on if the child’s answer was “correct,” “almost correct,” or “not correct.” The correct/incorrect responses are marked by tapping on one of three flowers placed discretely in each scene. A “next” arrow is present on every page so the scene can be skipped if necessary. A tally of correct responses is tucked discretely in the corner of each scene. Customization Is that Silly is customizable from both the opening screen and inside each scene. The adult can choose if there are verbal/written prompts and verbal rewards. In addition, if the student is not ready for the expressive component, the prompt to explain why a picture is silly can be turned off. At the end of the session, a report card is generated indicating how the student has done. This report card can be emailed, or printed from the app. Although the default is for the percent correct score to show in each scene, this can be turned off by the adult. Purpose The purpose for Is That Silly is to encourage language growth. Children with ADHD, Autism, language disorders, and various learning disorders often struggle to attend to details1. Is That Silly allows the parent, SLP, or teacher to teach the expressive and pragmatic language skills many of these children are lacking. When the adult continues asking questions about the picture, the student is encouraged to expand language skills2. Because the app is fun and creative the students will be motivated to see what happens on the next picture. Is That Silly has the following features •High-quality images that will capture the attention of the student. •Receptive language building by encouraging students to listen to the description. •Expressive language building through answering “wh” questions and discussing the pictures. •Visual/auditory discrimination forcing students to attend to both the visual and auditory cues. •Data collection for each student. •Compatible with Therapy Report Center for easy report writing and progress monitoring. •Customizable to fit therapy needs Sources: 1https://sites.google.com/a/pluk.org/pluk-notes-autism/characteristics-interventions-supports/communication-language 2Yoder, Davies, Bishop, Munson (1994) Effect of adult continuing wh-questions on conversational participation in children with developmental disabilities Journal of Speech and Hearing Research Vol 37, 193-204.


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