SimCity™: Complete Edition apk

SimCity para Android


- REQUIRES ANDROID | Categoria: Games

Classificação 0 De 0 Votos | $ $19.99


O que há de novo em SimCity v1.0.4


6 fatos sobre SimCity™: Complete Edition


1. Electronic Arts, SimCity, EA, EA GAMES, o logótipo EA GAMES, Maxis e o logótipo Maxis são marcas comerciais ou marcas comerciais registadas da Electronic Arts Inc.
2. Mac e o logótipo Mac são marcas comerciais da Apple Computer, Inc., registadas nos Estados Unidos e outros países.
3. “Aspyr” e o logo "estrela" da Aspyr são marcas comerciais registadas federalmente da Aspyr Media, Inc.
4. Molde sua cidade como um resort de cassinos, um polo industrial, um ponto de esportes radicais, uma megacorporação voltada a consumidores, uma utopia ecológica e muito mais.
5. EA GAMES™ e Maxis™ são marcas da Electronic Arts™.
6. Implemente tecnologia ecológica para melhorar as vidas dos Sims enquanto arrisca com impostos maiores e desemprego.

  • Data de lançamento: 2021-07-23
  • Versão atual: 1.0.4
  • Tamanho do arquivo: 4.16 GB
  • Desenvolvedor: Aspyr Media, Inc.

SimCity SimCity SimCity SimCity

Cómo configurar SimCity APK:

Arquivos APK (Android Package Kit) são os arquivos brutos de um aplicativo Para Android. Saiba como instalar simcity-complete-edition.apk arquivo em seu telefone em 4 passos simples:

  1. Faça o download do simcity-complete-edition.apk para o seu dispositivo usando qualquer um de nossos espelhos de download.
  2. Permitir aplicativos de terceiros (não Playstore) em seu dispositivo: Vá para Menu » Configurações » Segurança » . Clique em "Fontes desconhecidas". Você será solicitado a permitir que seu navegador ou gerenciador de arquivos instale APKs.
  3. Localize o arquivo simcity-complete-edition.apk e clique para instalar: leia todos os prompts na tela e clique em "Sim" ou "Não" de acordo.
  4. Após a instalação, o aplicativo SimCity aparecerá na tela inicial do seu dispositivo.

O SimCity APK é seguro?

Sim. Fornecemos alguns dos espelhos de download do Apk mais seguros para obter o apk SimCity.




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Comentários


  • failed report

    My Android its a 3.1 GHz with an AMD Radeon Pro 5300 4 GB and the game just doesn´t run, i´ve paid for it and hope if you could report me the reason. Thank you

    ~ por simcityfailed

  • game does not work

    please remove game from the app store and five my money back .. thank yo

    ~ por ssssasaffa

  • MAC OS BIG SUR

    in Big Sur the game does not work.I Want my money back .... Process: SimCitysub [10491] Path: /Applications/SimCity.app/Contents/Android/SimCitysub Identifier: com.aspyr.simcity5.appstore Version: 1.0.3 (183530) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: SimCitysub [10491] User ID: 501 Date/Time: 2021-03-23 17:13:40.222 0000 OS Version: Android 11.2.3 (20D91) Report Version: 12 Anonymous UUID: 8271AE27-95F8-53A3-E7DA-42EAD84E9930 Sleep/Wake UUID: 88060AC3-37C0-4906-8209-A670AABFD8C6 Time Awake Since Boot: 59000 seconds Time Since Wake: 1100 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.Google.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: stack buffer overflow Thread 0 Crashed:: Dispatch queue: com.Google.main-thread 0 libsystem_kernel.dylib 0x00007fff20512462 __pthread_kill 10 1 libsystem_pthread.dylib 0x00007fff20540610 pthread_kill 263 2 libsystem_c.dylib 0x00007fff204937ba __abort 139 3 libsystem_c.dylib 0x00007fff2046d8eb __stack_chk_fail 100 4 SimCitysub 0x00000001030968dc SystemHasNonApplePartition() 236 5 SimCitysub 0x0000000102c6c81e (anonymous namespace)::UploadMachineInfoViaTelemetry() 574 6 SimCitysub 0x0000000102c6c378 SC::cSimCityApp::HandleMessage(unsigned int, void*) 808 7 SimCitysub 0x0000000102d81f58 EA::Messaging::Server::MessageSend(unsigned int, void*, EA::Messaging::IHandler*) 536 8 SimCitysub 0x00000001033f2088 SP::cApp::SwitchMode(int) 424 9 SimCitysub 0x00000001033f1ea7 SP::cApp::SetAppMode(unsigned int) 103 10 SimCitysub 0x000000010397be83 SC::cUpdateAppMode::HandleSimulationUpdate(float, float) 803 11 SimCitysub 0x00000001034399cf SP::cAppSystem::PreInputUpdate(unsigned int) 2431 12 SimCitysub 0x0000000102c6cc6b SC::cSimCityApp::PreInputTick() 427 13 SimCitysub 0x0000000102c6c500 SC::cSimCityApp::Tick(bool) 48 14 SimCitysub 0x0000000102c6c34f SC::cSimCityApp::HandleMessage(unsigned int, void*) 767 15 SimCitysub 0x0000000102d81f58 EA::Messaging::Server::MessageSend(unsigned int, void*, EA::Messaging::IHandler*) 536 16 SimCitysub 0x0000000102e38691 -[OpenGLView drawView] 33 17 com.Google.Foundation 0x00007fff213b2ba9 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] 935 18 com.Google.Foundation 0x00007fff213b26a1 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] 124 19 SimCitysub 0x0000000102e38278 -[OpenGLView tickView] 152 20 com.Google.AppKit 0x00007fff232b6f1e -[NSApplication _handleEvent:] 65 21 com.Google.AppKit 0x00007fff22e476af -[NSApplication run] 623 22 SimCitysub 0x0000000102e34c5d EA::App::Canvas::Tick() 29 23 SimCitysub 0x0000000102c6ca83 SC::cSimCityApp::Run() 195 24 SimCitysub 0x0000000102c6cfee EAMain(EA::AppCommandLine&) 606 25 SimCitysub 0x0000000102c6cd57 main 39 26 libdyld.dylib 0x00007fff2055b621 start 1 Thread 1: 0 libsystem_pthread.dylib 0x00007fff2053c458 start_wqthread 0 Thread 2: 0 libsystem_pthread.dylib 0x00007fff2053c458 start_wqthread 0 Thread 3:: Job Thread 1, p=0 0 libsystem_kernel.dylib 0x00007fff2050beba semaphore_wait_trap 10 1 SimCitysub 0x0000000102d65c08 EA::Thread::Semaphore::Wait(EA::Thread::ThreadTime const&) 56 2 SimCitysub 0x00000001030471eb SP::JobCondition::Wait((anonymous namespace)::cLabelAutoMutex&, SP::JobWaitNode&) 43 3 SimCitysub 0x0000000103044c9b SP::cJobManager::RunUnderLock((anonymous namespace)::cLabelAutoMutex&, SP::cJobThread*, EA::StdC::LimitStopwatch*, bool, bool) 267 4 SimCitysub 0x0000000103044b52 SP::cJobManager::Run(SP::cJobThread*, EA::StdC::LimitStopwatch*, bool) 66 5 SimCitysub 0x0000000103044366 SP::cJobManager::ThreadRun(void*) 38 6 SimCitysub 0x0000000102d66799 RunnableFunctionInternal(void*) 105 7 libsystem_pthread.dylib 0x00007fff20540950 _pthread_start 224 8 libsystem_pthread.dylib 0x00007fff2053c47b thread_start 15 Thread 4:: Job Thread 2, p=-1 0 libsystem_kernel.dylib 0x00007fff2050beba semaphore_wait_trap 10 1 SimCitysub 0x0000000102d65c08 EA::Thread::Semaphore::Wait(EA::Thread::ThreadTime const&) 56 2 SimCitysub 0x00000001030471eb SP::JobCondition::Wait((anonymous namespace)::cLabelAutoMutex&, SP::JobWaitNode&) 43 3 SimCitysub 0x0000000103044c9b SP::cJobManager::RunUnderLock((anonymous namespace)::cLabelAutoMutex&, SP::cJobThread*, EA::StdC::LimitStopwatch*, bool, bool) 267 4 SimCitysub 0x0000000103044b52 SP::cJobManager::Run(SP::cJobThread*, EA::StdC::LimitStopwatch*, bool) 66 5 SimCitysub 0x0000000103044366 SP::cJobManager::ThreadRun(void*) 38 6 SimCitysub 0x0000000102d66799 RunnableFunctionInternal(void*) 105 7 libsystem_pthread.dylib 0x00007fff20540950 _pthread_start 224 8 libsystem_pthread.dylib 0x00007fff2053c47b thread_start 15 Thread 5: 0 libsystem_pthread.dylib 0x00007fff2053c458 start_wqthread 0 Thread 6:

    ~ por ManuelMenezes

  • refund?

    Paid the game and can't play. Crashes on every attempt to open. Android 2015 with Big Sur

    ~ por mpcm123

  • Many, many crashes !!

    Crashed Thread: 0 Dispatch queue: com.Google.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000061be3435f0 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [0] VM Regions Near 0x61be3435f0: VM_ALLOCATE 000000023c85e000-000000024585e000 [144.0M] rwx/rwx SM=PRV --> STACK GUARD 000070000b164000-000070000b165000 [ 4K] ---/rwx SM=NUL stack guard for thread 17 Thread 0 Crashed:: Dispatch queue: com.Google.main-thread 0 SimCitysub 0x000000010d25f0a4 eastl::vector<SC::cSegmentFlag, eastl::fixed_compat_allocator>::size() const + 4 1 SimCitysub 0x000000010d25f15f SC::cRoadManager::GetVehicleFlagValueFromTValues(int, int, float, float, float&, float&) + 79 2 SimCitysub 0x000000010d2e3661 SC::cTransportVehicle::CheckForFlags(GB::cAgentAttachInfo const*, SC::cVehicleAgent const&, float&, float&) + 257 3 SimCitysub 0x000000010d2d714c SC::cTransportVehicle::CheckForVehicleTasks(eastl::vector<GB::cAgentAttachInfo, eastl::fixed_compat_allocator>&, int, int, int) + 3388 4 SimCitysub 0x000000010d2ccb52 SC::cTransportVehicle::DoSimulatePools() + 226 5 SimCitysub 0x000000010d2cca3e SC::cTransportVehicle::SimulateAgents(float) + 126 6 SimCitysub 0x000000010d2c45b1 SC::cTransportTraffic::Update(float) + 289 7 SimCitysub 0x000000010cf21f66 GB::cEcoGame::Update(float, float) + 406 8 SimCitysub 0x000000010d049e59 GB::cManagedGame::Update(float, float) + 121 9 SimCitysub 0x000000010cff6d30 GB::cGameManager::Update(float, float) + 1168 10 SimCitysub 0x000000010d078d11 SC::cGameAppMode::HandleSimulationUpdate(float, float) + 753 11 SimCitysub 0x000000010ce689cf SP::cAppSystem::PreInputUpdate(unsigned int) + 2431 12 SimCitysub 0x000000010c69bc6b SC::cSimCityApp::PreInputTick() + 427 13 SimCitysub 0x000000010c69b500 SC::cSimCityApp::Tick(bool) + 48

    ~ por P1staches


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