Dark Echo is a Games app by RAC7 Games. ** Most Innovative iPhone Game of 2015 ** - Apple “Dark Echo is a brilliant, unique, and incredibly tense must-have masterpiece.” 5/5 - TouchArcade “A masterful execution of minimalist design… play this with headphones, in the dark, alone.
APK (Android Package Kit) files are the raw files of an Android app. Learn how to install dark-echo.apk file on your phone in 4 Simple Steps:
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1. It won't be long before your only way of sensing the world attracts a horrifying evil that devours both sound and souls.
2. Trapped in darkness, you must use visualized sound to guide your way through threatening environments.
3. The sounds you create will bounce off obstacles, revealing the shape of the surrounding world.
4. * This game relies on the visualization of sound and cannot be played with audio only.
5. Survive through 80 levels that will make your heart race and leave you with an irrational fear of red lines.
6. A foreboding soundscape, best experienced with headphones, sets the tone for your journey.
7. Explore, solve puzzles, and most importantly - stay alive.
8. It is not recommended for blind players.
Apk Mirror 1: : Download APK
Gotta say, his game is a must have. Wish there was more and after you beat the game your foot steps looked different.
I remember when this game was free a while back I had it on another phone and I just couldn’t remember the name for some reason but I’m so happy I found it again although I had to pay for it this time
Ok I’m gonna try to hand constructive criticism here. Most pertinent issues... The lack of checkpoints makes the game a bit frustrating and less scary over time. I find myself agilely and cleverly out maneuvering monsters or demon things only to do a misstep or clap by mistake and being sent right back to the beginning. Also the instant transition after you die I feel sends the wrong message because this game is about slow and methodical movements most of the time, and it’s supposed to be scary. Perhaps you could let the player mellows in several scary sounds like after eating perhaps you can hear the body being dragged away, maybe a sharp bone snap before fading back to the beginning. Something to give newbies a fright and veterans time to rethink their strategy. The controls make my fingers cramp after time. It is a bit frustrating, but idk how to fix them without changing all of them. Idk how hard it is to do Android controls. Control suggestions that idk how work... The most common method of travel sneaking involves quick tapping, unless you know there aren’t enemies or you know you won’t trigger them. Since you use sneaking more than you use walking perhaps you could make tapping running and sliding sneaking. Just a thought. It can get really frustrating when I want to sneak, but because my finger has been fatigued I end up clapping, which most likely guarantees an insta-death and being sent back to the beginning. Throwing I feel can be the same thing. I’m not sure if throwing is encouraged or discouraged. If it’s supposed to be discouraged then perhaps you can have the player pick up a limited amount of stones I can imagine someone being freaked out because they realized they ran out of stones. If it is supposed to be encouraged then some more ergonomic controls would be nice or a method of aiming. It can be frustrating when a rock strikes a area where I didn’t want it to and get instakilled. Other suggestions... Also one thing I’d like to mention is that you sneak and throw rocks 95% of the time, unless you want to die. It gets irritatingly repetitive and frustrating. It would be REALLY awesome if you could use environmental sounds to trigger enemies or if could enemies to trigger certain things when lured into doing so. Like if the enemies killed certain things right in front of the player that would extra spooky. A story or reward would be nice, with stranger and witness, I thought there was going to be some story, but there wasn’t. I feel a bit cheated. I even played the light section thinking that perhaps there would be something unique about us being in light where we could in theory see. Adding some text at the bottom analyzing our character’s thoughts or what they can feel in the environment would go a long ways of growing our immersion or attachment or motivation to play the 80 levels within this game. It could even clear up confusion since I remember being confused when part of the map caved in or a monster was released because I was too noisy. Even adding a map at the end would be a nice reward since you can trace out where you went or be like “oh so that’s where I was stuck,” Verdict... Anyhow I’m going to have to give this game a low rating because it got repetitive to me, had little payback for completing its levels, and wasn’t able to immerse me much beyond the (admittedly pretty good) sounds which kind of lost their power after being looped to me so many times.
Seeing the footsteps of something chasing you is the worst. And hearing the sounds. All and all, a truly scary experience. Especially alone and in the dark!
Holy heck, when I first saw this game on Chills I was like: “Lol this looks so boring, hahahaha” but when I actually played it I was like: “woah this game is so fun.”
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