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My students in grades K-5 love coding with the Foos. Lots of PD for teachers and kids LOVE IT. I had a parent ask what program we were using becuase her daughter kept coming home talking about it. Kids are motivated to explore and code.
I can’t believe this game is free. The developer certainly put in the time and effort to make this an enjoyable and educational introduction to logical thinking and coding. This is a hidden gem that should be downloaded so much more than it currently is.
I love using The Foos by Code Spark in my classroom of 2nd graders. I like the progression of skills my students learn. The characters, sounds and graphics are very engaging. My students are devloping a love of coding and programing, while having a lot of fun at the same time. I also like how they will keep trying on a level to get all the stars. The game and pet sections tend to be their favorite places to go. I like how the teacher dashboard can limit access too. I am excited to learn more about the future updates and changes.
I used the Foos from CodeSpark to introduce my 1st & 2nd graders to coding. It was very engaging for students with the variety of characters, the "star" based feedback for performance and self pace. I used it in a paired programming delivery first than allowed students to work independently with frequent teacher check in as a station. When students were ready and moved on to independent work/play in the Foos... I found that there would often play through as far as they could go and disregard the number of "stars" they earned to reflect mastery of a level. I would simply tell them they would need to go back through and work each level until they did master (earn all 3 stars) for each level before they could move on. I feel that the Foos is a great start... engagement is instantaneous. I am looking forward to projected updates for the Fall. It was really easy to set up to create student friendly logins. I really like the dashboard but I know I am not using it to it's full potential but it certainly meets my needs for my afterschool code club. I still have a lot to test in the CodeSpark family of products as I work through more of the resources they have available. I hope that the latest PD offerings will help me to integrate more of the products and levels with more of my student population.
I’m not a programmer, or a kid but I do want to learn so I decided to start at the very beginning by trying this, for the level I’m playing 13+ the highest level it needs to have consequences when getting the directions incorrect, it also could use a try limit and then over time try refill to come back thus adding an adrenaline spike helping neurotransmitter production to lock in information. However for kids ages 4 to 11 it is probably a really great game.
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