Mantis LOD Editor is a Graphics & Design app by art golf. Polygon reduction tool for 3d game developers and 3d artists! It can generate high quality LOD with very low triangles count, this is very important for mobile games. It can import FBX, DAE, OBJ, DXF and 3DS files, and export FBX, DAE, OBJ, DXF files.
APK (Android Package Kit) files are the raw files of an Android app. Learn how to install mantis-lod-editor.apk file on your phone in 4 Simple Steps:
Yes. We provide some of the safest Apk download mirrors for getting the Mantis LOD Editor apk.
1. - Protect all open boundaries or smartly merge some smooth parts of open boundaries.
2. This is the standalone version for 'Mac App Store', we also have a complete product line for Unity, visit our web site to learn more.
3. It can generate high quality LOD with very low triangles count, this is very important for mobile games.
4. - Simplify multiple parts of 3d model with different qualities.
5. - Generate LOD levels for both static meshes and skinned/rigged meshes.
6. - Automatically protect UV boundaries and material boundaries.
7. - Super fast, it can simplify 50,000 triangles per second.
8. - Supports vertex color map(Red channel) as detail map.
9. It can import FBX, DAE, OBJ, DXF and 3DS files, and export FBX, DAE, OBJ, DXF files.
Apk Mirror 1: : Download APK
This product does exactly what one would expect. It loads in a mesh in FBX, OBJ or some other forrmat. It lets you tinker with the quality to reduce the polygon count. It gives a decent instant preview of the reduced mesh. It exports the mesh in FBX, OBJ or some other format. It is quick and simple. It does not have a lot of complicated features. It does a good job of what it is supposed to do. It seems to work best with FBX format which combines geometry and texture information. It shows texture mapped previews with FBX, but not OBJ. The polygon reduction does a good job of preserving the UV mapping. The resulting FBX has obviously been passed through a piece of software with some texture and material renaming. It tries to maintain the original hierarchical structure, but it adds some elements, so the ordering is maintained, but mapping is not exactly 1:1. All told, a great product for game makers, animators, designers and other 3D mesh users who would like their models to use fewer polygons.
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