Magic Tower Hero - DungeonKing is a Games app by HAPPY CAT GAMING (HK) LIMITED. ◈ Free Adventure Embark on your own adventure, or join a faction and explore the world with friends. ◈ Diverse Gameplay Events Experience a variety of faction events, domain conquests, Faction Boss and World Boss battles, and more.
APK (Android Package Kit) files are the raw files of an Android app. Learn how to install magic-tower-hero-dungeonking.apk file on your phone in 4 Simple Steps:
Yes. We provide some of the safest Apk download mirrors for getting the Magic Tower Hero - DungeonKing apk.
1. Experience a variety of faction events, domain conquests, Faction Boss and World Boss battles, and more.
2. Chats, friends, and enemy systems allow you to explore the game world without feeling alone.
3. Embark on your own adventure, or join a faction and explore the world with friends.
4. Collect dozens of pets, over a thousand pieces of gears, skill books, and gems.
5. Enjoy unique systems like Relics, Medals, Talents and Rebirth.
6. Challenge yourself with dozens of map styles, hundreds of monsters and levels to conquer.
Apk Mirror 1: : Download APK
SOOO GOOOD AND ADICTIVE GAME I PLAY, just put less time for vigor please but this game is AWESOME
Love the the whole game, has fair prices. Just one down fall is vigor cooldown timer really needs to be reduced by half at least besides that it is amazing in every way.
Really fun game, able to idle on easy stuff and more difficult levels/events require proper placement of character. Offline rewards help out a lot. Needs a description of combat stats. A couple of them are straight forward. But a few others have only been explained by the community. Pvp should have a little more involvement other than a hallway fight, maybe a 3v3 or other team set up with factions.
So the core idea of these type of progression games is ratios. Time/money invested to gear/equipment/progression. The concept of the game is great, but past lvl 40, the progress feels awfully sluggish. The grinding gets rough if you don’t spend any money. Not only that but if you use the shop, a red skill costs roughly 3200 gems, this is equivalent to roughly 20 dollars in game money, this price equivalence is pretty crazy, Considering the red skill is not really that much of a power jump compared to the orange one, since the investment to level it is also doubled. But hey guess what, once you do get that red skill it still doesn’t matter, because the requirements for it actually make you be really far into the game. You can actually use red items unless you meet some crazy requirements (allocate 20 stat points in x stat) plus have the orange version of said skill, which is already pretty hard to come by. Remember that you only gain 1 stat point per level and even if you do allocate all 20 of your stat points to it, about 60-75 percent of all stats are useless, so you gotta use a reset (which costs about 300 gems) right after to allocate your stats back into something useful. Which you gotta do if you don’t want to just have empty stat points wasted on a useless stat like agi which gives you moves speed. Other than the ratios, your repetitive grind makes the progression seems slower, add more chance based encounters, drops, mobs, and maybe even bonus “keys” to access different levels. Even an automated “clan battle” where 20 characters fight each other without the player being able to control it sounds really cool. The games just needs better ratios and more content. Other than that, this is a great game with lots of potential. Also, the game is too simple to be this resource intensive, do something about the overheating and battery life.
Discord community has made a long list of QoL improvements, we need the developers to listen to the players and their wants. Instead, updates keep coming out that are promoting pay wall. Game is fun and has a great community that spilled over from similar games (bit heroes/bit legends). Still needs work tho, and more than anything, developer feedback, transparency, and support. The progress reward bar has been reset several times in error (and I don't believe we've been compensated for it), and there's been a couple unannounced maintenances lately that cost players boosts they were running. Room for improvement, but great concept
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