Miles FE is a Games app by Dzianis Azarenka. Miles is a recreation of an old French card game. In it you must try to beat your opponent to, first, 700 miles - then 1000 miles.
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1. The only exception to this is the Speed Limit hazard, this only stops you from using movement cards above 50 and the Right of way safety card fixes this and the stop hazard.
2. You do this by using Mile cards to move, hazard cards to stop your opponent and safety's to protect yourself.
3. Miles is a card game depiction of a race across (a maximum of) 1,000 miles.
4. Miles is a recreation of an old French card game.
5. This is worth more points, but also allows your opponent a chance to catch-up, or for you to run out of cards before the race is completed.
6. Each hazard will stop movement and has a corresponding remedy will fix it, each one also has a safety that will prevent it being used against you.
7. Each game is played over several hands - a complete game is finished when one player reaches 5,000 points.
8. The movement cards are the core of the game.
9. A hazard card allows you to hinder your opponents progress, or for his to hinder yours.
10. If you wish, you can raise the limit of the game to 100,000 points.
11. In it you must try to beat your opponent to, first, 700 miles - then 1000 miles.
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Nice nostalgic game. But I don’t recall playing the actual game and having it so one sided. I didn’t realize I could receive so many hazards with no repairs in site. Yet the computer fixes the repair and gets a green and lays points in a blink of an I. I’ll try the game from your competitor.
It’s sad to see all the haters out there upset at the 30 second video ads that play after every game. It’s fairly nicely implemented and if you don’t like a mildly bothersome ad then pay the $5. I’m a MB expert both in terms of the game AI/coding AND the official gameplay rules. I give the game play coding about 80%. It always plays the same way and the way it plays is not guru level. As just one AI example: the AI should balance between stopping you at the beginning in order to try and keep you Shut Out, versus keeping you from doing a Shut Out on it. It completely ignores itself trying to prevent a Shut Out against it be always wanting to attack the player EVEN IF THE PLAYER HAS ALREADY PLACED MILES AND IT HAS PLACED NONE. It would be nice if there was an end-game next-to-last draw, last draw, deck depleted AI coding. I don’t mean BETTER AI/coding, I mean ANY coding!!! There is ZERO end game strategy. In terms of gameplay, there are some little things. With the UI and lack of coup fourre obviousness and auto-draw its hard to tell if it’s even properly following the rules: you only get a coup fourre if the safety is ALREADY IN YOUR HAND not if you get it on your draw that turn. But it’s so hard to tell what it’s doing cuz the UI. SUGGESTION how about making the ad only play if you win? Or if you lose? Or make it selectable as to if it plays for winning vs losing? Or make it play after only finishing each ROUND of score 5000 winner? At bare minimum... auto coup fourre would help. Many MB implementations do this and play a sound when doing this. Overall the AI is something I would expect from an undergrad computer science project. Not bad. But clearly not written by a PhD in conjunction with a tournament level player. Tweak the starting play, for god sakes add some end play coding, add auto coup fourre and maybe tweak the ad play on free edition. Overall, fairly nice.
I’m just thankful I got the free version first!! The game will not let you play any cards, except to discard them, but the other player (computer) plays their cards just fine. Also, when I tried to get ahold of the developer, it took me to a broken page! Lovely. Update 2/13/18 Glitch was "fixed" (6 months after I tried to get ahold of someone and couldn't). Developer commented on my review as a explanation, I'm guessing, because you still can't email or message them, so this is their only way to contact people. There is still still only minimal graphics and directions. You can't even drag a card to where you want, except the trash. Also doesn't show opponents cards, only the "go", "safety", and a hazard if you play one. It took me forever to realize the computer was racking up miles. As for the full screen, unskippable adds, yes we can buy the paid version, but it hardly seems worth it when they have put so little effort into it. Deleting, unfortunately.
Their "bug fix" in this update was to force a 30 second ad down your throat. I'll see if my ad blocker will take care of it, if not, it is getting deleted. Was a nice free app before! Recent update has made it even worse. You could go into airplane mode and bypass the ads. Now they've even done away with that. DELETED. Would give it zero stars if I could. What a joke, $5 to get rid of the ads?
This one works, though I don't like the way cards are selected or the placement of cards. Actually, I don't care for the graphics much either. I miss the Dujardin TinTin characters, cool cars and collections and the trip around the board. Wish that game was still supported, I don't think I'll be keeping this one.
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