S-kladom apk

S-kladom for Android


- REQUIRES ANDROID | Published by Ivan Yakovliev on 2024-11-06   | Category: Games

Rating 4 from 6 Votes | $ $1.99


Whats new in S-kladom v1.241105.1


2 things about S-kladom


1. S-kladom is a simple game about warehouse management.
2. However, simple does not mean easy.

  • Release date: 2024-11-06
  • Current version: 1.241105.1
  • File size: 59.90 MB
  • Developer: Ivan Yakovliev

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How to setup S-kladom APK:

APK (Android Package Kit) files are the raw files of an Android app. Learn how to install s-kladom.apk file on your phone in 4 Simple Steps:

  1. Download the s-kladom.apk to your device using any of the download mirrors.
  2. Allow 3rd Party (non playstore) apps on your device: Go to Menu Ā» Settings Ā» Security Ā» . Click "Unknown Sources". You will be prompted to allow your browser or file manager to install APKs.
  3. Locate the s-kladom.apk file and click to Install: Read all on-screen prompts and click "Yes" or "No" accordingly.
  4. After installation, the S-kladom app will appear on the home screen of your device.

Is S-kladom APK Safe?

Yes. We provide some of the safest Apk download mirrors for getting the S-kladom apk.




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Reviews


  • Overall fun, but could use improvements

    I liked the antiyoy game so I wanted to check this one out, too. Overall the concept is fun and I enjoy playing. I think the most important improvement is related to the pathfinding logic + UX improvements. To the developer, I recommend checking out Prison Architect (especially the mobile version) or Blockheads to get some comparison on player feel - the touch mechanics are quite similar, so I think itā€™d be beneficial. I find that a useful measure of how to make these specific changes are whether or not itā€™s the ā€œplayerā€™s faultā€ when an issue goes wrong, or if itā€™s the ā€œgameā€™s faultā€. Obviously these things can be subjective but here is what Iā€™m driving at: Very often I find the bots cannot predict how actions Iā€™ve assigned them will affect their future position, and as a result, theyā€™ll be ā€œtrappedā€ in a corner by their own tail of minerals and canā€™t get out. I find I have to do some complex trickery to coerce the bots into not bumping into an object merely two squares away or picking up minerals in such a way that doesnā€™t completely trap them in the corner. On the one hand, (especially as a manager irl) managing the intellectual inferiority of your units may be a worthwhile challenge that can in some sense be part of the gameā€™s appeal, but I find the frustration to be more related to the inconsistency. Like, sometimes they donā€™t trap themselves and sometimes they do, and there isnā€™t an obvious way to work around it. For that reason it comes across as a bug and not an intentional challenge. Itā€™s most annoying when the bots run into each other and canā€™t foresee objects on their own path until they immediately bump into it. For the most part, itā€™s not an issue when Iā€™ve clearly ordered the tasks in a way that is clearly wrong; for example sometimes I ask it to pick up three of an object but I queued the one far away instead of the first one the bot could reach: fair enough, thatā€™s probably something I should avoid. If the bots are going to be dumb and require micromanaging, then imo it should be consistent how dumb they are. If theyā€™re going to be smart they have to be really smart - itā€™s the inconsistency that causes the greatest frustration. The other bit is I can ā€œcancelā€ a drop off action but not a walking action, so sometimes Iā€™ll find my bots dropping off three blocks and then walking in all the places I cancelled, and getting stuck as a result - so I have to cancel all of my queued actions just to rescue them. Thatā€™s annoying. It should be possible to cancel walk actions as well, simply by tapping again. Those little UX and pathfinding issues are enough to make me want to quit and restart the level which is very aggravating. I wouldnā€™t call it game breaking but it definitely removes from the fun, which is unfortunate because I do find myself wanting to try and get better at it. So overall I think thereā€™s a great game and concept, but it just needs a little polish. Great work as always šŸ˜Š

    ~ By Clover91832783179123

  • Almost perfect

    Iā€™ve played a ton of your games and enjoy this one a lot, my only knock is when I give one bot an order and the mis tap the next bot and accidentally give the first bot a ton of useless instructions. Two things could be done I think: Have the option to replace the eraser in the bottom left with a simple undo so I can remove only one command from the stack. The other would be to diselect a bot after you designate where to place all the blocks it has and will have by the time it runs the accidental command, IE pick up three boxes and place three blocks the auto deselect that bot. I canā€™t wait to see what you make next!

    ~ By tt123445

  • Another great Ivan game

    Be nice to lose the frustrating hard time limit for Bronze/Silver/Gold time awards

    ~ By klahk


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