Momentum: Turn Based Roguelite is a Games app by Jonathan Fouk. Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy. Pick the perfect hand out of various weapons that synergize with unique relics to find the perfect build, and you just might make your way to the end to defeat the Lost King! Features: Turn Based combat - Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects.
APK (Android Package Kit) files are the raw files of an Android app. Learn how to install momentum-turn-based-roguelite.apk file on your phone in 4 Simple Steps:
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1. - Pick an attack each turn, based on attack speed, momentum cost, and multiple attack effects.
2. Momentum is a turn based, real time action roguelite where your reflexes matter as much as your strategy.
3. - On the enemy's turn, parry their attacks with perfect timing.
Apk Mirror 1: : Download APK
A very good game for casual players. The equipment makes it so hardcore like me find good stats on equipment.
A very nice 👌🏼🤌🏼
This game has a lot of potential, it’s quite fun if things go correctly. But the lack of a guide or detailed explanations of what things are is really holding back my enjoyment, and is likely holding new players back. Mechanics like Momentum Damage, Weapon Types, etc *need* to be clearly explained. I had to slog through the games Discord server to understand how basic things work- that is unacceptable. An in-game journal would be a great idea. If that’s too big of an ask, a link to some kind of Google Doc that explains game concepts would be leagues better than nothing at all. The relic system is a great addition but it is unlocked too late into the game. It should be the 3rd or 4th unlock- not the 11th. By then, players (especially the ones playing on easy, where XP is halved) would have given up. The relics you get early game aren’t even *that* game changing, so giving early players a sense of progression by acquiring a common relic or two each run would be great. The relic inventory UI needs a complete overhaul though- it’s a cluttered mess. Perhaps draw from Genshin’s Artifact system for some UI inspiration. As stated by others, healing being locked behind replacing one of your cards feels bad. It essentially means you only have 3 card slots, since the fourth would randomize every level. Either add a 5th card slot, give players a choice between multiple cards, or heal the player regardless if a card is chosen or not. Some tweaks I’d like to see: - Speed up the transition page between fights, it really kills the momentum of gameplay - Remove the revive timer for people who purchased the remove ads upgrade Some ideas: - Allow players to choose which fights to tackle with branching paths, similar to FTL’s level progression - Add random events to break up the repetition of gameplay - Add a “training” zone where players can practice their parrying against different enemies Overall, this game is very very fun, and the ad-free upgrade was worth it! I’m excited to see what future updates will bring- keep up the great work! :)
Like the title says I think this game would be great with some character customization and different characters! It would be cool to play as one of the orcs or the big red berserker dude in the cave and if the gear showed up on the character it’d get its fifth star:) oh and maybe some human character unlocks as well!
I love the gameplay and mechanics but what completely ruins it for me is the healing. In order to receive healing at the end of a fight you must replace on of you attack cards. This makes it impossible to build a great deck and survive because you are stressing over ever single hit, because you don’t want to loose your good cards. This just takes away from the fun for me others could see it as a mechanic and good for them, but it ruins the game for me
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