Stories of Bethem - Full Moon is a Games app by Cristobal Mata. The Stories of Bethem: Full Moon pixel RPG tells the legend of Khoma, a young man who get involved on a long travel to get the Oneiric Objects of Bethem while he becomes a wizard: a real challenge to his strength and skills in a huge world to discover full of dungeons and surprises. Features - Discover a vast kingdom full of secrets to discover.
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1. The Stories of Bethem: Full Moon pixel RPG tells the legend of Khoma, a young man who get involved on a long travel to get the Oneiric Objects of Bethem while he becomes a wizard: a real challenge to his strength and skills in a huge world to discover full of dungeons and surprises.
2. Be enchanted by a classic style action-packed RPG adventure full of secrets, dungeons, puzzles, unrequited love, exploration and loads of madness.
3. Play the first dungeon for free and buy the full game with an unique payment if you like it to continue playing.
4. - Test your skills with dungeons full of puzzles to solve.
5. - Discover a vast kingdom full of secrets to discover.
6. - Be surprised by the wildest characters and stories you could imagine.
7. - Complete the side-quests and get the 52 achievements to squeeze the game.
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A lot of the difficulties in this game don’t make it more fun - it just makes it unnecessarily frustrating. Here’s 6 key points that would drastically make this (or the next) game better. #1 - MAKE THE PORTALS ACTIVE INSTANTLY. Theres no enjoyment in finally being able to unlock a portal that you should’ve had access to ages ago. Not having these portals just makes for tons more unnecessary traveling. #2 - NO MAGIC METER. Since magic is your ONLY weapon - you shouldn’t run out. It happens way too often and then you have to find more or wait for it to slowly refill. This just adds another layer of unnecessary frustration. (At least make the wind spell infinite) #3 - COLLECTING AURAS IS IMPOSSIBLE. Collecting the aura of any enemy above a D grade is impossible on mobile. Now I wish I would’ve never started the museum side quest. Just make collecting auras instant when you find one - just finding the auras would be satisfying alone. #4 - COMMON ENEMIES ARE TOO STRONG. The birds and those freaking blue spiders are just unnecessarily annoying for no reason. #5 - WARP US TO THE DUNGEON ENTRANCE AFTER BEATING THE BOSS. Having to walk back through the dungeon after beating the boss is so inconvenient and anticlimactic. #6 - I DON’T CARE ABOUT THE STORY. It’s hard to care about the main character’s sick if we know NOTHING about him. How sick is he? What’s is his personality like? What is his relationship with the main character? Don’t know. Thus, we don’t care. I just finished the cave of pain and I honed don’t know if I’m going to keep playing. It just hasn’t gotten any better. Everything just feels like such a drag to get through. And it’s just not rewarding enough for me to want to keep playing. Improve on these mistakes and the next game could be really amazing. And maybe come up with a slightly better name for the next one :) Good luck 👍🏻
Retro rpg fans will love. Imagine The Legend of Zelda with Earthbound like abilities.
Fantastic game, but "free" is deceiving. The game actually requires an in game purchase to play more than just the intro dungeon.
This game would be right at home among SNES classics, which is a huge compliment. It features a big awesome game world with new paths all over the place as you advance, Zelda style. It differentiates from Zelda by using new spells as you progress rather than weapons and gadgets. The game seems built really well, with good control and few glitches and well-designed everything. The experience is enhanced by a fun story and some really catchy music. The game is awesome but not 100% pure joy. It seems like almost every new screen is filled with lots of bushes and a smattering of monsters. Eventually they kinda feel the same everywhere you go. Also, starting with the blue spiders this game has a lot of tough enemies that can put an end to a good run mighty quickly. But the difficulty can be managed by plentiful potions and learning some strategy. Keep your distance when you battle blue spiders. Finally, most of the humor is cool, but once in a while the writing may cross the line and become offensive to some (I never find it offensive but some might). I am mostly thinking of a few of the things the red witch says to the protagonist. All in all though this game is fantastic.
I’m already 15 hours in and I feel like I’m playing Legend of Zelda but instead of sword and shield you use magic, I like the humor and story. Hopefully they will make another one, I love it!
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