AAS Objeq is a Music app by Applied Acoustics Systems DVM Inc.. Who doesn’t like to improvise a beat on a table? AAS Objeq transforms those beats to sound closer to a real percussion instrument. With the help of your device’s microphone and a pair of headphones, you’ll get tones reminiscent of congas, bongos, djembes, or any other resonant thing.
APK (Android Package Kit) files are the raw files of an Android app. Learn how to install aas-objeq.apk file on your phone in 4 Simple Steps:
Yes. We provide some of the safest Apk download mirrors for getting the AAS Objeq apk.
1. AAS Objeq offers beam, drumhead, and plate resonator types which you can customize via pitch, material, decay, and tone controls.
2. With the help of your device’s microphone and a pair of headphones, you’ll get tones reminiscent of congas, bongos, djembes, or any other resonant thing.
3. AAS Objeq will also show up as a plug-in in any AUv3 (Audio Unit v3) compatible DAW such as GarageBand, Cubasis, Auria, and AudioBus 3.
4. AAS Objeq transforms those beats to sound closer to a real percussion instrument.
Apk Mirror 1: : Download APK
When used alone without any auxiliary connection, there's excessive static noise. However, when speakers are connected, the microphone is automatically disabled, rendering it useless.
I just bought this, tried it for hand drumming on a 1st gen Mobile Pro, and there’s very significant latency. I haven’t tried it yet as an effect, hopefully that won’t have any latency problems.
Loved tassman 4 in 2003 now finally have similar resonant control on ios🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌
Awesome app that sounds great and easy to navigate. You can use it as an effect on an instrument you play to further modulate it’s sound; great with hand percussion, providing lots of sonic textures to explore.
First off I want to say that this is a brilliant idea. Secondly I want to clarify what it is and what it isn’t. It is an audio effect, so it takes the audio coming in, and applies filters to it to make it resonate in cool ways. What it isn’t: it isn’t a VSTi that generates sounds that are triggered by vibration. There are some serious limitations. The main problem is feedback. Because of the feedback problem you can not process live mic input AND listen to it on speakers at the same time. If you use live mic input then you MUST use headphones to listen. Or if you want to hear the output on speakers then you can not use a live mic as input.
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