1775: Rebellion is a Games app by HexWar Games Ltd. The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain.
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1. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
2. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
3. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards.
4. Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card.
5. Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card.
6. Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas.
7. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then.
8. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction.
9. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia.
10. A faction holds control of a Colony when only units of its side are present in the areas of a Colony.
11. However, a game may end prematurely if both factions of a side are forced to play it early in the game.
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I have played this board game and others in the series many times with my kiddos. They don’t want to play simple games or the complicated Avalon Hill games I cut my teeth on; this is really a fun, balanced game system that is historically representative. Tactics are subtle and strategy is multifaceted. And fun. We don’t need 30 pages of eight font type rules to have fun.
A very well made game that perfectly replicates the board game experience. The AI is actually strong than what u typically see with strategy game apps but a competent player will consistently win....although the games will be generally close. AI could be stronger if 1) command decision was utilized more frequently to retreat when odds are poor 2) stop wasting moves to add native Americans far in the frontier and away from the opponent 3) British AI adds too many new armies in Quebec and Nova Scotia, away from the main front Multiplayer format is solid but could be improved if 1) you could load and view the board when it's your opponent's turn and 2) make it "cheat proof" (player can exit mid turn and restart if not liking outcomes All in though a great game, worth the price
I want to like this game, I really do, but I have a hard time believing in it. First off, I will say what the game does get right: it is an accurate representation of the board game, which is great news for those of us who have a tough time finding a willing opponent. The graphics are well done and play is smooth, but beyond that I find the execution falls short of greatness. I have played a number of round of the short session and have yet to get passed a draw because of what seemed to be a SIGNIFICANT imbalance in the dice simulator. Yes, yes, the Colonists certainly faced seemingly insurmountable odds challenging the greatest organized military force in the world, but to represent that by dice rolling is frustrating to say the least. I have not created a game chart and perhaps I should but it feels that, playing as the Colonists I would hit the necessary dice rolls maybe 30% of the time while the British were always rolling Yahtzee. Sure, I could set the AI to a less challenging setting but I would hope that wouldn't change outcome of dice rolls. I have played the game a couple times where the British were guaranteed victory before my side was out of the gate. I keep hoping this play of events was just a fluke, and I certainly don't want the game too easy, but I do at least want a balance dice generator. My other critique I freely admit is a personal preference so take it with grain of salt. I find the music unsatisfying and dull. It sounds like generic turn base adventure music and not period appropriate fife and drum. This is easily rectified by turning off the music and playing your own source for fife and drum, so I can't REALLY dock a lot of points from the game for it but it is a shame nonetheless. Overall, it is a good solid representation of the board game and fills a void of American Revolution themed games but for now I have a tough time looking past the dice generator. But who knows, maybe after a few more plays fortunes will turn.
Latest update has fixed crashing problems.
May 2017 update - v2.6 makes the game more user friendly than before: 10 stars! Thank you Andrew and team Hexwar for listening!!! Jan 14 update - Army size displays no longer disappear, finally... 5 stars!!! Dec 8 update - More good fixes! Just one more needed as the Army size boxes still disappear. Up to four stars! Nov 15 update - kudos to the Hexwar Dev team for responding to the issues I've encountered so far. We are in good hands!!! PROS: - Just as good as the board game. - Good replay value. CONS: - The game freezes once in a while. - The size of armies frequently disappears, and you're forced to re-zoom to see them. Very annoying when trying to plan moves and battles!!! - As fun as it is to watch the dice roll, they're often blocked by the top of the battle display frame - would be better if the dice appeared at the bottom of the screen.
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