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Ever since Rymdkapsel I’ve been monitoring this developer for new games. They never disappoint! In addition to all of the nice things people are saying about gameplay, what I have noticed is that the music is delightful. Usually with games like this I find that after a little while I need to mute the music. But Sub Par’s music is so adorable that I’m still really enjoying it. Great job!
I got the game because I saw the developer on Mastodon talking about high minded game design concepts like reward and choice. Well after playing for about a week, I can tell you that I can feel those design concepts in action. I have the game just the way I like to play it and I still feel like i'm being rewarded with new challenges
Wow. Only 20 min of playing and I already can see how unique and fun this game is. Great crispy graphics, fun mechanics (being able to shoot while the ball is still moving is SO appreciated, keeps a fast pace) and the procedurally generated courses make repetition less apparent. I could image a fun multiplayer head to head mode where you’re trying to pocket all of your color balls, would be very similar to real-life bumper pool. Highly recommend, it’s so fun for the price.
Great game. Please just be able to hide the tasks and make a online mode, comp mode and leader boards please.
This developer has such a great reputation, and keeps their games updated, and always monetizes fairly, so as soon as a saw this I bought it without hesitation. I liked Holedown. I like this even better. This is super fun, one of the most enjoyable games I’ve ever bought. Well worth the fair price, and there are zero ads or IAPs. We need more developers to follow this great example of creating a clever game and treating players fairly. Everything is done right here. I love the controls, super intuitive and easy. Even with my arthritis! I love that it’s in portrait mode (though I think you can play either way), and the design is super cool. You can play it in short spurts because it always saves progress, that’s great for a work break. You want to keep playing, though, because it’s so engaging. It maybe could use a tad better battery optimization (I turned all effects off except for haptics), but it’s not horrible. Could maybe use a slight improvement though. This might me my favorite game this year. Thank you developer! Kudos on implementing such a fun idea so well!
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